Posted on August 04, 2016 @ 19:50 GMT in news
The American Journal of Play published a review of The Video Game Debate this week. Taking a scholarly approach, Patrick Markey (Villanova University) does a great job of overviewing what The Video Game Debate… does and does not address. Perhaps surprisingly, Dr. Markey rightfully points out that The Video Game Debate… does not truly debate video game effects, but rather provides a general overview of the current…Continue reading »
Posted on July 19, 2016 @ 12:49 GMT in news
Recently, I have started to take on some research and design consultancy work. This has allowed me to continue my work in the field of psychology/game studies as well as dabble in specific areas of research I may not…Continue reading »
Posted on May 09, 2016 @ 08:19 GMT in news
In 2013, I attended the annual meeting of the International Communication Association in London, England. On the first day of this week-long event, I attended a fascinating talk by Jayne Gackenbach (Grant MacEwan University). In her presentation, entitled “Nightmare Protection as Motivation to Play Video Games”, she discussed the potential for video games to protect against nightmares as well as their potential use as a viable treatment option for PTSD. At the time, her research was cutting edge. Very few individuals in the scientific community were exploring the possibility of using…Continue reading »
Posted on April 29, 2016 @ 15:43 GMT in news
This week Massively OP published an op-ed on understanding video game research. It does a really great job of outlining what is important to pay attention to when digesting this kind of research as well as what should potentially be questioned when interpreting the (negative) findings that we often seen strewn across the headlines. For anyone with an interest in video game research, I highly recommend checking it out!
You can find the article…Continue reading »
Posted on February 16, 2016 @ 10:34 GMT in news
Over the last few months, Massively Overpowered (previously known as Massively) has been publishing a series of articles focusing on various chapters within my new book, The Video Game Debate…. These articles do a great job of breaking down the main arguments that are put forth throughout the book and linking them with MMO play specifically. If you haven’t taken the plunge and purchased The…Continue reading »
Posted on January 04, 2016 @ 11:31 GMT in news
When tragedies such as mass shootings occur, blame is often placed (at least partially) on video games (see here and here). As interactive spaces, video games – and violent video games in particular – are often at the centre of the debate,…Continue reading »
Posted on December 19, 2015 @ 20:41 GMT in news
I am often asked for advice about how to be a smart shopper when buying video games. With Christmas just around the corner, I thought it was a good time to post the advice I have been anecdotally sharing with my close friends and family over the last few weeks.
Below…Continue reading »
Posted on December 16, 2015 @ 10:01 GMT in news
This week I joined the team at Computer America (the longest running nationally syndicated radio show on computers and technology) to talk about “The Video Game Debate: Unravelling the Physical, Social and Psychological Effects of Digital Games”.
Lucky for us, Computer America is not only broadcast on…Continue reading »
Posted on November 29, 2015 @ 16:17 GMT in publications
What is a “gamer”? And what does it mean to be a gamer today?
These questions are ones that have been nagging me for some time now. While the term “gamer” is often thrown around as a synonym for “player”, to me these concepts are vastly different. While I would argue that a player is someone who plays videos games, the term gamer refers to one’s social identity with a community of players.
Over the last few years, I have wanted to explore the gamer identity on a deeper, theoretical level and this week in a…Continue reading »
Posted on November 05, 2015 @ 10:12 GMT in conferences
This week I attended (and spoke) at my first Clash of Realities conference and it was a wonderful experience! This conference was able to successfully achieve what a lot of conferences do not by bringing together various groups of scholars, educators, and professionals to share their areas of expertise.
When I originally decided to pursue a scientific career, my primary motivation was to develop and carry out research projects that would help clinicians to better carry out their professional tasks. Specifically, I wanted to uncover new information about online gaming and media effects that would better inform clinicians about these topics so they, in turn, could better inform their clients. Clash of Realities had a similar goal: to bring together game scholars, game educators, and game developers and designers so we could…Continue reading »