A Parent's Guide, Video Games, & Christmas

Posted on December 24, 2016 @ 13:34 GMT in news

This week, I visited my local Fox news studio to talk about A Parent’s Guide…, video games, and Christmas. A lot of parents…Continue reading »


A Parent’s Guide on KXAN

Posted on December 20, 2016 @ 15:18 GMT in news

This morning I had the pleasure of talking about A Parent’s Guide to Video Games on my local NBC affiliate news station. It is especially important to talk about video games this time of year, as many parents are scrambling to get their children’s favourite games and game consoles under the tree.

It may seem surprising to some that video games is still seen as a treacherous place for many parents despite the fact that they have been in our everyday lives for the last 30 to 40 years or so. However, turn on the news at any given hour and you will likely see way. Stories about…Continue reading »


New Book Alert: A Parent's Guide to Video Games

Posted on December 03, 2016 @ 11:11 GMT in publications

My new book, A Parent’s Guide to Video Games: The essential guide to understanding how video games impact your child’s physical, social, and psychological well-being, was released this week!

Despite the fact that video games have been in our everyday lives for almost 40 years now, the world of video games remains a treacherous place for many parents. Always…Continue reading »


Clash of Realities Keynote, 2015

Posted on October 06, 2016 @ 10:46 GMT in conferences

In 2015, I was invited to take part in the Clash of Realities conference hosted by the Cologne Game Lab at the University of Cologne (see my previous post about the conference here). Unbeknownst to me (until recently), the second day of keynote lectures were recorded! I am pleased to be able to now share my keynote lecture: Online Gaming Spaces as Socially Compensatory and Rehabilitative Spaces. In this talk, I discuss the potential for online gaming spaces to be socially compensatory and rehabilitative spaces for socially vulnerable populations (e.g., shy, lonely, socially unskilled). This lecture draws on empirical research that indicates the ability for online video games to be harnessed as socially rehabilitative…Continue reading »

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New Perspectives on the Social Aspects of Digital Gaming: Multiplayer 2

Posted on October 03, 2016 @ 12:26 GMT in publications

In 2014, Professor Thorsten Quandt and I held the multi.player 2 conference in Münster, Germany. This conference was a sequel to the highly successful multi.player conference held in Hohenheim, Germany in 2011. Like its predecessor, this conference focused on research relating to the social aspects of gaming – from multiplayer and social gaming to content analyses of the social…Continue reading »

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The American Journal of Play weighs in on the Video Game Debate

Posted on August 04, 2016 @ 19:50 GMT in news

The American Journal of Play published a review of The Video Game Debate this week. Taking a scholarly approach, Patrick Markey (Villanova University) does a great job of overviewing what The Video Game Debate… does and does not address. Perhaps surprisingly, Dr. Markey rightfully points out that The Video Game Debate… does not truly debate video game effects, but rather provides a general overview of the current…Continue reading »


Independent Consulting

Posted on July 19, 2016 @ 12:49 GMT in news

Recently, I have started to take on some research and design consultancy work. This has allowed me to continue my work in the field of psychology/game studies as well as dabble in specific areas of research I may not…Continue reading »


Exploring the Therapeutic Power of Video Games Among Veteran Communities

Posted on May 09, 2016 @ 08:19 GMT in news

In 2013, I attended the annual meeting of the International Communication Association in London, England. On the first day of this week-long event, I attended a fascinating talk by Jayne Gackenbach (Grant MacEwan University). In her presentation, entitled “Nightmare Protection as Motivation to Play Video Games”, she discussed the potential for video games to protect against nightmares as well as their potential use as a viable treatment option for PTSD. At the time, her research was cutting edge. Very few individuals in the scientific community were exploring the possibility of using…Continue reading »


Understanding Video Game Research

Posted on April 29, 2016 @ 15:43 GMT in news

This week Massively OP published an op-ed on understanding video game research. It does a really great job of outlining what is important to pay attention to when digesting this kind of research as well as what should potentially be questioned when interpreting the (negative) findings that we often seen strewn across the headlines. For anyone with an interest in video game research, I highly recommend checking it out!

You can find the article…Continue reading »

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The Video Game Debate on MassivelyOP

Posted on February 16, 2016 @ 10:34 GMT in news

Over the last few months, Massively Overpowered (previously known as Massively) has been publishing a series of articles focusing on various chapters within my new book, The Video Game Debate…. These articles do a great job of breaking down the main arguments that are put forth throughout the book and linking them with MMO play specifically. If you haven’t taken the plunge and purchased The…Continue reading »