Posted on February 13, 2017 @ 10:03 GMT in OpEd
In August 2016, Dr. Nicholas Kardas published an article in the New York Post entitled “It’s ‘digital herion’: How screens turn kids into psychotic junkies”. In the opening paragraphs, he describes how playing Minecraft on an iPad quickly turned a 6-year old boy into an angry, obsessed, and addicted player.
Dr. Kardas goes on to explain that screen time has an inherently negative impact on children, as he states, “Many parents intuitively understand that ubiquitous glowing screens are having a negative effects on children”. But, according to Dr. Kardas, it is “even worse than we…Continue reading »
Posted on December 24, 2016 @ 13:34 GMT in news
Posted on December 20, 2016 @ 15:18 GMT in news
This morning I had the pleasure of talking about A Parent’s Guide to Video Games on my local NBC affiliate news station. It is especially important to talk about video games this time of year, as many parents are scrambling to get their children’s favourite games and game consoles under the tree.
It may seem surprising to some that video games is still seen as a treacherous place for many parents despite the fact that they have been in our everyday lives for the last 30 to 40 years or so. However, turn on the news at any given hour and you will likely see way. Stories about…Continue reading »
Posted on December 03, 2016 @ 11:11 GMT in publications
My new book, A Parent’s Guide to Video Games: The essential guide to understanding how video games impact your child’s physical, social, and psychological well-being, was released this week!
Despite the fact that video games have been in our everyday lives for almost 40 years now, the world of video games remains a treacherous place for many parents. Always…Continue reading »
Posted on October 06, 2016 @ 10:46 GMT in conferences
In 2015, I was invited to take part in the Clash of Realities conference hosted by the Cologne Game Lab at the University of Cologne (see my previous post about the conference here). Unbeknownst to me (until recently), the second day of keynote lectures were recorded! I am pleased to be able to now share my keynote lecture: Online Gaming Spaces as Socially Compensatory and Rehabilitative Spaces. In this talk, I discuss the potential for online gaming spaces to be socially compensatory and rehabilitative spaces for socially vulnerable populations (e.g., shy, lonely, socially unskilled). This lecture draws on empirical research that indicates the ability for online video games to be harnessed as socially rehabilitative…Continue reading »
Posted on October 03, 2016 @ 12:26 GMT in publications
In 2014, Professor Thorsten Quandt and I held the multi.player 2 conference in Münster, Germany. This conference was a sequel to the highly successful multi.player conference held in Hohenheim, Germany in 2011. Like its predecessor, this conference focused on research relating to the social aspects of gaming – from multiplayer and social gaming to content analyses of the social…Continue reading »
Posted on August 04, 2016 @ 19:50 GMT in news
The American Journal of Play published a review of The Video Game Debate this week. Taking a scholarly approach, Patrick Markey (Villanova University) does a great job of overviewing what The Video Game Debate… does and does not address. Perhaps surprisingly, Dr. Markey rightfully points out that The Video Game Debate… does not truly debate video game effects, but rather provides a general overview of the current…Continue reading »
Posted on July 19, 2016 @ 12:49 GMT in news
Recently, I have started to take on some research and design consultancy work. This has allowed me to continue my work in the field of psychology/game studies as well as dabble in specific areas of research I may not…Continue reading »
Posted on May 09, 2016 @ 08:19 GMT in news
In 2013, I attended the annual meeting of the International Communication Association in London, England. On the first day of this week-long event, I attended a fascinating talk by Jayne Gackenbach (Grant MacEwan University). In her presentation, entitled “Nightmare Protection as Motivation to Play Video Games”, she discussed the potential for video games to protect against nightmares as well as their potential use as a viable treatment option for PTSD. At the time, her research was cutting edge. Very few individuals in the scientific community were exploring the possibility of using…Continue reading »
Posted on April 29, 2016 @ 15:43 GMT in news
This week Massively OP published an op-ed on understanding video game research. It does a really great job of outlining what is important to pay attention to when digesting this kind of research as well as what should potentially be questioned when interpreting the (negative) findings that we often seen strewn across the headlines. For anyone with an interest in video game research, I highly recommend checking it out!
You can find the article…Continue reading »