Posted on March 23, 2017 @ 09:23 GMT in news
Editorials about the impact video games may or may not be having on our everyday lives tend to focus on the potential damaging effects, especially for children and adolescents. For example, they focus on links between violent video game play and violent crime or the inevitable dangers of video game addiction (although, both of these topics are scientifically tenuous - see here and here). Negatively slanted media coverage like this begs the question - how can something that is designed for fun, be so strongly…Continue reading »
Posted on March 17, 2017 @ 10:17 GMT in news
I am so proud to announce that A Parent’s Guide to Video Games has been selected as a finalist for the Foreword INDIES Book of the Year Award in the science category! With over 2250 entries to the INDIES awards this year, it was a particularly competitive competition! The winners for each category will be announced in June - fingers crossed!…Continue reading »
Posted on March 11, 2017 @ 12:26 GMT in news
I am proud to announce that I will be contributing a new monthly column to Fangirl Magazine called “Ask Dr. Rachel!”. In it, I will be fielding questions posed through social media about all things video games, and game studies, with a focus on media effects questions.
Have a question?…Continue reading »
Posted on February 28, 2017 @ 13:33 GMT in publications
Concern about sexism, misogyny, and harrassment in online games is of an ever growing concern among parents around the globe. This is perhaps because online games continue to grow in popularity among female players (in fact, a 2015 Pew Research study found females are more likely to own gaming consoles than men).
I address these concerns and (do my best…Continue reading »
Posted on February 13, 2017 @ 10:03 GMT in OpEd
In August 2016, Dr. Nicholas Kardas published an article in the New York Post entitled “It’s ‘digital herion’: How screens turn kids into psychotic junkies”. In the opening paragraphs, he describes how playing Minecraft on an iPad quickly turned a 6-year old boy into an angry, obsessed, and addicted player.
Dr. Kardas goes on to explain that screen time has an inherently negative impact on children, as he states, “Many parents intuitively understand that ubiquitous glowing screens are having a negative effects on children”. But, according to Dr. Kardas, it is “even worse than we…Continue reading »
Posted on December 24, 2016 @ 13:34 GMT in news
Posted on December 20, 2016 @ 15:18 GMT in news
This morning I had the pleasure of talking about A Parent’s Guide to Video Games on my local NBC affiliate news station. It is especially important to talk about video games this time of year, as many parents are scrambling to get their children’s favourite games and game consoles under the tree.
It may seem surprising to some that video games is still seen as a treacherous place for many parents despite the fact that they have been in our everyday lives for the last 30 to 40 years or so. However, turn on the news at any given hour and you will likely see way. Stories about…Continue reading »
Posted on December 03, 2016 @ 11:11 GMT in publications
My new book, A Parent’s Guide to Video Games: The essential guide to understanding how video games impact your child’s physical, social, and psychological well-being, was released this week!
Despite the fact that video games have been in our everyday lives for almost 40 years now, the world of video games remains a treacherous place for many parents. Always…Continue reading »
Posted on October 06, 2016 @ 10:46 GMT in conferences
In 2015, I was invited to take part in the Clash of Realities conference hosted by the Cologne Game Lab at the University of Cologne (see my previous post about the conference here). Unbeknownst to me (until recently), the second day of keynote lectures were recorded! I am pleased to be able to now share my keynote lecture: Online Gaming Spaces as Socially Compensatory and Rehabilitative Spaces. In this talk, I discuss the potential for online gaming spaces to be socially compensatory and rehabilitative spaces for socially vulnerable populations (e.g., shy, lonely, socially unskilled). This lecture draws on empirical research that indicates the ability for online video games to be harnessed as socially rehabilitative…Continue reading »
Posted on October 03, 2016 @ 12:26 GMT in publications
In 2014, Professor Thorsten Quandt and I held the multi.player 2 conference in Münster, Germany. This conference was a sequel to the highly successful multi.player conference held in Hohenheim, Germany in 2011. Like its predecessor, this conference focused on research relating to the social aspects of gaming – from multiplayer and social gaming to content analyses of the social…Continue reading »