Clash of Realities Keynote, 2015

In 2015, I was invited to take part in the Clash of Realities conference hosted by the Cologne Game Lab at the University of Cologne (see my previous post about the conference here). Unbeknownst to me (until recently), the second day of keynote lectures were recorded! I am pleased to be able to now share my keynote lecture: Online Gaming Spaces as Socially Compensatory and Rehabilitative Spaces. In this talk, I discuss the potential for online gaming spaces to be socially compensatory and rehabilitative spaces for socially vulnerable populations (e.g., shy, lonely, socially unskilled). This lecture draws on empirical research that indicates the ability for online video games to be harnessed as socially rehabilitative…Continue reading »

Tagged with

New Perspectives on the Social Aspects of Digital Gaming: Multiplayer 2

In 2014, Professor Thorsten Quandt and I held the multi.player 2 conference in Münster, Germany. This conference was a sequel to the highly successful multi.player conference held in Hohenheim, Germany in 2011. Like its predecessor, this conference focused on research relating to the social aspects of gaming – from multiplayer and social gaming to content analyses of the social…Continue reading »

Tagged with