Posted on April 30, 2017 @ 20:24 GMT in news
What a time to be someone who studies…Continue reading »
Posted on March 23, 2017 @ 09:23 GMT in news
Editorials about the impact video games may or may not be having on our everyday lives tend to focus on the potential damaging effects, especially for children and adolescents. For example, they focus on links between violent video game play and violent crime or the inevitable dangers of video game addiction (although, both of these topics are scientifically tenuous - see here and here). Negatively slanted media coverage like this begs the question - how can something that is designed for fun, be so strongly…Continue reading »
Posted on March 11, 2017 @ 12:26 GMT in news
I am proud to announce that I will be contributing a new monthly column to Fangirl Magazine called “Ask Dr. Rachel!”. In it, I will be fielding questions posed through social media about all things video games, and game studies, with a focus on media effects questions.
Have a question?…Continue reading »
Posted on February 28, 2017 @ 13:33 GMT in publications
Concern about sexism, misogyny, and harrassment in online games is of an ever growing concern among parents around the globe. This is perhaps because online games continue to grow in popularity among female players (in fact, a 2015 Pew Research study found females are more likely to own gaming consoles than men).
I address these concerns and (do my best…Continue reading »
Posted on February 13, 2017 @ 10:03 GMT in OpEd
In August 2016, Dr. Nicholas Kardas published an article in the New York Post entitled “It’s ‘digital herion’: How screens turn kids into psychotic junkies”. In the opening paragraphs, he describes how playing Minecraft on an iPad quickly turned a 6-year old boy into an angry, obsessed, and addicted player.
Dr. Kardas goes on to explain that screen time has an inherently negative impact on children, as he states, “Many parents intuitively understand that ubiquitous glowing screens are having a negative effects on children”. But, according to Dr. Kardas, it is “even worse than we…Continue reading »
Posted on December 24, 2016 @ 13:34 GMT in news
Posted on December 20, 2016 @ 15:18 GMT in news
This morning I had the pleasure of talking about A Parent’s Guide to Video Games on my local NBC affiliate news station. It is especially important to talk about video games this time of year, as many parents are scrambling to get their children’s favourite games and game consoles under the tree.
It may seem surprising to some that video games is still seen as a treacherous place for many parents despite the fact that they have been in our everyday lives for the last 30 to 40 years or so. However, turn on the news at any given hour and you will likely see way. Stories about…Continue reading »
Posted on December 03, 2016 @ 11:11 GMT in publications
My new book, A Parent’s Guide to Video Games: The essential guide to understanding how video games impact your child’s physical, social, and psychological well-being, was released this week!
Despite the fact that video games have been in our everyday lives for almost 40 years now, the world of video games remains a treacherous place for many parents. Always…Continue reading »
Posted on August 04, 2016 @ 19:50 GMT in news
The American Journal of Play published a review of The Video Game Debate this week. Taking a scholarly approach, Patrick Markey (Villanova University) does a great job of overviewing what The Video Game Debate… does and does not address. Perhaps surprisingly, Dr. Markey rightfully points out that The Video Game Debate… does not truly debate video game effects, but rather provides a general overview of the current…Continue reading »
Posted on July 19, 2016 @ 12:49 GMT in news
Recently, I have started to take on some research and design consultancy work. This has allowed me to continue my work in the field of psychology/game studies as well as dabble in specific areas of research I may not…Continue reading »
Posted on April 29, 2016 @ 15:43 GMT in news
This week Massively OP published an op-ed on understanding video game research. It does a really great job of outlining what is important to pay attention to when digesting this kind of research as well as what should potentially be questioned when interpreting the (negative) findings that we often seen strewn across the headlines. For anyone with an interest in video game research, I highly recommend checking it out!
You can find the article…Continue reading »
Posted on January 04, 2016 @ 11:31 GMT in news
When tragedies such as mass shootings occur, blame is often placed (at least partially) on video games (see here and here). As interactive spaces, video games – and violent video games in particular – are often at the centre of the debate,…Continue reading »
Posted on December 19, 2015 @ 20:41 GMT in news
I am often asked for advice about how to be a smart shopper when buying video games. With Christmas just around the corner, I thought it was a good time to post the advice I have been anecdotally sharing with my close friends and family over the last few weeks.
Below…Continue reading »
Posted on December 16, 2015 @ 10:01 GMT in news
This week I joined the team at Computer America (the longest running nationally syndicated radio show on computers and technology) to talk about “The Video Game Debate: Unravelling the Physical, Social and Psychological Effects of Digital Games”.
Lucky for us, Computer America is not only broadcast on…Continue reading »
Posted on September 17, 2015 @ 14:11 GMT in news
New Book Announcement: The Video Game Debate: Unravelling the Physical, Social, and Psychological Effects of Digital Games (Kowert & Quandt, Eds).
Prof. Thorsten Quandt and I are proud to announce the release of The Video Game Debate: Unravelling the Physical, Social, and Psychological Effects of Digital Games. Now, for the first time, you can catch up with the state of the…Continue reading »
Posted on February 09, 2015 @ 15:16 GMT in News
The popularization and affordability of Internet connectivity has changed the way video games are played by allowing individuals to connect worldwide in shared gaming spaces. These highly social environments allow players to connect, interact with, and learn from each other. This technology has greatly expanded video games’…Continue reading »
Posted on November 29, 2014 @ 19:52 GMT in News
In an attempt to combat some of the bad press that games, gaming, and gamers have received over the last few months (#GamerGate anyone?), Good Games Writing launched their #OrangeDot Campaign this month. The primary aim of this campaign was to help “take back this space we hold so dearly…” and spread positivity about games…Continue reading »