Video Games and Social Competence

The popularization and affordability of Internet connectivity has changed the way video games are played by allowing individuals to connect worldwide in shared gaming spaces. These highly social environments allow players to connect, interact with, and learn from each other. This technology has greatly expanded video games’…Continue reading »


Conducting Applicable Research

This week, massively.com is featuring an article by Andrew Ross that overviews the last five years of my research journey. When I first decided to delve into the research side of psychology (as opposed to the more artsy, counselling side of the field), I knew that I wanted…Continue reading »


Psychosocial Causes and Consequences of Online Video Game Play

Researchers have grown concerned as to whether or not engagement within online…Continue reading »


Playing for Social Comfort

Internet connectivity has changed the way that video games are being played by allowing users to connect worldwide in shared gaming spaces. These highly social environments allow players to connect, interact, and learn from each other. Despite this, there is a growing concern that online video game play contributes to a displacement of real-world connections and interactions. Over time, this displacement is believed to lead to a wide variety of losses in “offline sociability”, such as a reduction in the size and quality…Continue reading »